based16z - The Hyperliquid Trade, Early Lore, & How to Make It
Hyperliquid became based16z’s defining trade after he recognized its superior product and exceptional founder before an investable token existed.Rare asymmetric setups—not frequent activity—powered positive crypto years despite a 25%–30% win rate, while oversized positions and 40x leverage damaged realized returns.Whop marks his shift toward positive-sum equity and products, but permanent holding remains unresolved.
Beezie & Collector Crypt CEOs on Why Onchain Collectibles Are Exploding
BeezieAndrea MieleTuomas (Tuom) Holmberg
On-chain collectibles are accelerating: Collector Crypt reached roughly $400M in June and $300M in July versus $20M the prior July, while Beezie surpassed $200M.Discounted sourcing, sub-10% take rates and roughly 55 turns for lower-tier assets support liquidity, while Beezie’s Web2 partnership and unresolved token-ownership and regulatory questions frame the opportunity and risk.
TJR: Trading Advice, Motivation, Crypto/Memecoins and More | TG Podcast
TJR says his edge is doing less: his most profitable months have the fewest trades, so he waits weeks for high-conviction setups and limits index trading to a two-hour New York-open window.After the failed 2025 alt season, he bought unlevered Bitcoin spot near $101K and favors larger assets, while a $426K FOMC win showed the value of fading crowded consensus after liquidity confirmation.
Trump Is Selling a Phone + The Start-Up Trying to Automate Every Job + Allison Williams Talks ‘M3GAN 2.0’
Matthew BarnettEge ErdilAllison Williams
Trump Mobile packages wholesale network capacity into a $47.45 monthly service, but the T1 Phone 8002’s $499 “made in the USA” claim faces a supply-chain test against the $1,999 Liberty Phone benchmark.Mechanize is building scored virtual workplaces to train agents for software engineering and other professions, with 20% job automation within five years potentially valuable while transition policy remains unresolved.
E197|一位动漫制作人的日本之旅,七大模型多模态之争
全球动漫需求每年增长10%以上,但真正匹配顶级二次元审美的潜在供应商可能不足十家,新项目从启动到见成果很容易拉长至五年。视频生成的工业化瓶颈在最后5%的稳定可控修改,导演助手或许比中间帧更快落地,但算力成本、人才梯级与审美风险仍待验证。




